The narrative behind 2016’s Doom was an underdog story at its core. No one had high expectations for a reboot of the classic franchise that had undergone many changes over a prolonged development cycle, and people were sceptical that the modern FPS landscape even had a place for it. On release, it didn’t take long … Continue reading Doom Eternal- Bigger But Maybe Not Better?
Spring is here, the birds are chirping and a new Destiny expansion blooms before us. I know this analogy doesn’t work for you Northern Hemisphere dwellers, but the point is you can (almost) set your watch to it, so what’s good and bad in the first week of Shadowkeep? Out of all the yearly expansions … Continue reading Impressions: First Week of Shadowkeep
Now I’ve played a lot more of Borderlands 3 and experienced some of its end game, I have thoughts about how Gearbox have designed the systems you engage with. End game Borderlands encompasses two systems that stack on top of each other; True Vault Hunter and Mayhem mode. True Vault Hunter Mode is simply new … Continue reading Borderlands 3’s End Game could be a lot Better
Seriously, every time I boot up Borderlands 3 I have to take off my headset. As the 2K and Gearbox logos pop up on the screen I’m greeted with insanely loud audio and I have no idea why this happens as the game even on max volume doesn’t blast like the intro does. It’s an … Continue reading Why is the Intro so Fucking Loud and Other Early Impressions of Borderlands 3
It’s finally here. The thing everybody calls back to every time they bemoan the modern ‘casual’ MMO landscape. Classic World of Warcraft has returned in an official capacity, and based on how it’s taken over the internet, it’s making an impression on a lot of people. But what’s it actually like playing a game from … Continue reading My thoughts on Classic WoW
I’ve been checking out the latest game to join the ever-expanding genre that is the Rogue-Lite. Void Bastards, developed by Blue Manchu, seeks to inject some comic book style to turn heads in an already crowded market, and based on the the buzz around the game since launch, seems to be succeeding. Gameplay is a … Continue reading Impressions: Void Bastards